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Fanart: Hollow Knight

The resolution is shit because I only use the oldest of phones. Just kidding, I use hand-me-down iPhones. Sometimes I think I should get a flip phone, and then I remember that I'm way too attached to Rusty Lake games. Anyways, that's not important. This was a piece I made in a highschool art class where the assignment was to copy the cubism style Picasso's famous for. That entire class was basically entirely about abstract art and it pissed me off. I get it, you know? Abstract is supposed to be 'easy' and 'whatever you want,' but it is NOT! You still need a lot of skill to pull it off, and I simply did not like drawing in abstract styles. I have difficulty conjuring pictures in my brain. Sometimes I can, but usually the only visuals I get are basically vibes. I can spin an infinite amount of cubes in my head, but only because I can feel them spinning. I draw to give those really vague 'vibes' a place to sort themselves out, so I draw very concrete things like character art. You can tell because my entire damn page is nothing but character art. I can draw really weird creatures and stuff like that, but I cannot pull off a Pollock or a screensaver or, as everyone wants me to do every damn time I take an art class, a Picasso. I hold a ridiculous amount of respect for abstract artists because I cannot comprehend how to even draw in that style. I know Picasso's cubism was mostly dementia or whatever, but there's a reason everyone praises it and it is NOT easy to replicate! Pollock maybe, but I think that's more like raw emotion work. Basically I hold a lot of respect for artists that are mostly vibe based, and I was not pleased with this assignment. To clarify, I also like Picasso's early work. Blue era is my favorite. I'm not a huge art connosieur though. I did not pull off cubism. Not even remotely. Cubism basically defines shapes using polygons, sort of like PS3 game models or something. Unlike PS3 game models, though, it's not like a one to one thing. The most distinctive part of cubism that everyone hypes up is how Picasso does his faces. They're a little wonky, which gives it a unique and unusual feel. It's the same reason people like Ena's design, but a bit more extreme. Sometimes you can barely recognize it as faces. Since I knew for a fact I would not be able to come even slightly close to how faces work, I decided to draw something that completely omitted faces. All of my OCs at the time had faces though. Hollow Knight characters, however, were more mask than face. I got the sharp edges going and then focused on what I was actually good at: concrete imagery. My art class was kind of traumatizing, though (one of our classmates threatened to start a shooting and may or may not have had a gun in his backpack. I went and hid somewhere, so I never found out if it was real or not. Anyways, that's why this piece looks kinda mid, and why I didn't do well with the coloring. I'm sure you didn't expect a text wall on this piece of all of them. Fun fact: our art teacher moved to an entirely different state the day before it was due, so I had finished this piece and had no idea what to do with it. I hadn't been allowed to keep my other ones and can't even remember what they are anymore.
Hollow Knight on Steam Chicago Art Institute's public online Picasso collection